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> Help with .sff file
vladie
Posted: Aug 12 2004, 08:01 PM
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Every time i try to build a .sff file, with sprmaker, mcm, or zchadchar, it says that the sprite file has been corrupted, I am using animget to get a logo from sfa 3 on nebula.
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Winane
Posted: Aug 12 2004, 09:29 PM
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We'll need more details than that to be of help. What specifically is telling you that the sprite file has been corrupted, and with what exact wording? Are your image files 8-bit (i.e. 256-color) and in PCX format, as is required?
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vladie
Posted: Aug 12 2004, 10:23 PM
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yes they are .pcx format and in 8-bit color, when i try to preview the storyboard through mugen it says error in blah.def, then on the next line it says error loading blah.sff. I have also tried to look at the .sff file throug mcm and zchadChar and all i get is an error message saying "Bad image format."
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Winane
Posted: Aug 13 2004, 12:35 AM
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If you post the file, I can probably diagnose it.
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vladie
Posted: Aug 13 2004, 12:36 AM
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do you want the actual file or the text file i feed into the sprmaker? :huh:
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Winane
Posted: Aug 13 2004, 12:38 AM
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The SFF is what I had in mind, but providing both (and maybe also the PCX files) would slightly reduce the chances of needing to reply again to ask for the other.

This post has been edited by Winane on Aug 13 2004, 12:39 AM
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vladie
Posted: Aug 13 2004, 12:56 AM
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Okay here is all the files (PCX, txt, and sff files)


Attached File ( Number of downloads: 6 )
Attached File  shots.zip
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Winane
Posted: Aug 13 2004, 03:33 AM
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anim009.pcx is 1 BPP. In Mugen, all images should be 8 BPP, even if that means the PCX file is larger than necessary. If you increase the color depth to 8 and try again, I expect it'll work.

Edit:
XGargoyle, the images don't all share the same palette, and there's more than 256 unique colors between the images, so he really should not do that. He should just use Sprmaker's -p switch instead. (Though, it would be more optimized if he would make more of the images share palettes. There's not more than 744 or so unique colors amonst them all, so he could use as few as 3 or 4 unique palettes total. But that's not really necessary for something like this.)

Edit 2:
Damnit, someone went and deleted their post while I was editing. >:( >:( :)

This post has been edited by Winane on Aug 13 2004, 03:50 AM
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vladie
Posted: Aug 13 2004, 03:58 AM
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thank you soooooooo much Winane, you truly ROCK!!!!!!!!!!!!!!!!!!!!!!!!!!
EDIT: I figured since this is involving the same project i might as well post another problem here, can you make the music run right when mugen starts up, because right now it is starting way too late. Also when i set the bgm.loop to 0 it cuts off the sound before it finishes.

This post has been edited by vladie on Aug 13 2004, 06:21 AM
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XGargoyle
Posted: Aug 13 2004, 04:20 PM
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@ Winane: Yes, I deleted it, since I originally believed he was making a character, and after my reply I noticed he was actually working on a screenpack, thus rendering my reply useless :P


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