maybe the
sprpriority=-99 maybe you coul add that where evr you add stuff like that for screenpacks.

hahaha...Does that make it appear in between the character and the stage? I'll try that and let you know.
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It didn't work. But I learned at MI that this is handled through a command called layerno.
...but it only worked for the player name fonts which come after the scrolling Win sprites, that I do not want to change.
It seems every lifebar fight.def script I've looked at has the WIN sprites involved under the same action codes as K.O. sprites, and K.O. sprites get code name/representation, but Win sprites don't?....Only win fonts get code/representation. Win sprites just get inserted into the KO action. Wassup with that?
Is it possible I give the win sprites another name/representation (WINR) and then enable the layerno code under that representation?
like for example:
WINR.anim = 640
WINR.layerno = 0
WINR.scale = 0.5,0.5
WNR.snd = 3,0
WINR.sndtime = 3
BTW thanks for your help.