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Author Topic: Okay, I'm an idiot. Pallete creation help, anyone?  (Read 3263 times)
Atomic
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« Reply #15 on: December 30, 2008, 11:51:28 AM »

thats sexxe  Shocked

Thanks!  It's my first try! (although all I did was use the same shading and change the colors...) Grin
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Booster Gold
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« Reply #16 on: December 30, 2008, 12:38:35 PM »

thats sexxe  Shocked

Thanks!  It's my first try! (although all I did was use the same shading and change the colors...) Grin


i think thats all pallate making is LMAOOOOOOO
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KatMan
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« Reply #17 on: December 30, 2008, 07:51:41 PM »

hey J you should be JNP Knight !! Grin
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Atomic
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« Reply #18 on: December 30, 2008, 08:13:22 PM »

hey J you should be JNP Knight !! Grin

LOL, are we going for a chess theme now? Cheesy
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« Reply #19 on: December 30, 2008, 08:23:39 PM »

LOL  Cheesy

dunno I made La Quak an Oriental Lord XDD

sorry for not asking la quak  Wink.. you can change it if you want
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Atomic
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« Reply #20 on: December 31, 2008, 05:34:13 PM »


Just so you guys know, I think I'm mildly addicted to making palletes now! Grin

And again, if anyone knows anything about the process of pallete separation, I could sure use your knowledge! Kiss
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« Reply #21 on: December 31, 2008, 05:40:26 PM »


Just so you guys know, I think I'm mildly addicted to making palletes now! Grin

And again, if anyone knows anything about the process of pallete separation, I could sure use your knowledge! Kiss


u should make an Polka Dot palate  Grin
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Atomic
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« Reply #22 on: January 02, 2009, 01:56:44 PM »


Rajaaaaaaaaaaaaaaaaaaaa.

with another pallet editor you can undo your mistakes and look At the whole animation instead of a little box, FF is not a good pallet editor/ it's probably the worst pallet editor ever.

Fair enough.  But how do I transfer a pallete to FF once I've made it in Photoshop?  Can I just save it as an .act file, then open it in FF, click on shared pallete, and be all good?
« Last Edit: January 02, 2009, 02:30:29 PM by Atomic » Logged

Rajaa
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« Reply #23 on: January 02, 2009, 02:53:21 PM »

it's already a .act file, you just out it in the character folder, then add it to the def file.
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« Reply #24 on: January 02, 2009, 05:45:19 PM »


How do I get all the FX palletes of a character to share the same colors that I've edited?  I'm trying to change the colors of the bats in Lilith's super from lime green to black, but only a few of the palletes are showing the new colors I've edited (the FX colors aren't shared by all the palletes).
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« Reply #25 on: January 02, 2009, 08:52:52 PM »

if the fx colors aren't shared by all of the pallets, those particular pallets might cause problems i'm not quite sure because i haven't run into any issue like that before, if anything you'll just have to add the fx color into the pallet, just copy them over using fight factory, save the pallet for the ones without and the ones with, then transfer the colors over.
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Atomic
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« Reply #26 on: January 11, 2009, 02:13:46 PM »

Problem.  I'm working on a pallete separation project.  I've added some of my character's separated sprites to FF to see how the pallete separation is working.  For some reason, the new pallete that I created won't show the changes that I make (before you ask, yes, I have auto apply pallete checked). Sad 


Please help.
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Atomic
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« Reply #27 on: January 12, 2009, 08:49:30 PM »


Cyanide was kind enough to try to help me out.

Erm. If you had created everything correctly in the first place i wouldn't have to explain anything. Stupid tutorials that don't explain the basics or reasoning behind anything but just tell you click here and you're good to go &^#*&$Y#*&T&*^$*&^Y&#$^*!!!

Lets do some REALLY basic stuff.

The SFF's overall pallete for the character is set by image 0,0.
The pallete for this file is the one the .act in mugen uses. If you create a new .act it will change the colours on this image, but if all the rest use a slightly different pallete, it will not change the colours.
Your pallete should be the same for all character sprites. You may append extra colours to the end of it with no ill effects but those colours may not be used in older sprites unless you update their pallete.
If you use auto apply pallete it will take the pallete from 0,0 and apply it, probably with nearest colour matching rather than maintain indexes.

Do everything, and create a new testing sff for this stuff. That way you can start from the beginning with the images and see the changes you make correctly with an all new pallete and .act file.

When i did this i exported the sff, changed the images, recreated my .act, and then reimported them. Axis stayed the same and the process as a whole was pretty painless. If you don't understand the basics of making an sff correctly you'll have some issues with this.

Any tutorial that tells you to use FF for pallete creation and manipulation is fucked in the head.

Can someone translate this to a layman's step-by-step for a beginner like me? 
« Last Edit: January 12, 2009, 09:02:42 PM by Atomic » Logged

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