Boxer released, TVC Alex hotfixed
You almost thought I'd end up not delivering much at all for this year's this day, didn't you? Well this time I started out a simpler project I started roughly two months ago that I was able to roughly do the bulk of in a short time-frame. It's a custom conversion of Balrog from the Street Fighter series for which I took few aspects from various of his appearances as well as.... well, you'll know when you see him in action.

While working on this character I've also noticed two embarrassing missteps I've left out into my TVC Alex. "Crouching sweep being mid-blockable" and "super clone action when you hit him as the X-Factor expires" sort of embarrassing. I've updated the character to fix the above issues, and perhaps I would ought to provide some updates to some of my earlier characters, provided whenever I'd get the time to do so in-between completing this fullgame as well as doing some more standalone characters I've been more curious to eventually do. One can never know in this day and age.

Stay safe at the characters section.

EDIT Speaking of embarassing oversights, if you are among one of the first 98 folks to download the character, please redownload the character again as he's been supplied with a hotfix that would hopefully prevent the character from crashing when facing an opponent that uses target state numbers used by the character's EX moves. I really have to step up my quality assurance, like, man.
The_None
Apr 01, 2020
WSMIP Budokai beta 02
I'll have to admit I'm not happy at all with how this year went out, especially on a personal level. I've struggled quite a bit on the motivational front and I was even unlucky enough to have a few hard drive hiccups this year alone (I've got pretty much everything backed up, no worries). With that said, as much as I hoped to do this much earlier I ended up giving quite an update to this one silly mugen fullgame. The cast was expanded by one playable character (a guest character at that, as apparently every fighting game should have those these days) as well as a proper mid-boss, both of which I've sprited all by myself from scratch, which would sort of show compared to the rest of the cast. The other characters also have received plenty of updates.

Depending on the scope the project may be slowly getting there with one of the few missing things being the actual final boss (and perhaps one more playable character, provided I wouldn't end up cutting down on the scope a bit to just do the boss), but I can't exactly guarantee when I would be able to deliver the next update, given there are some things I hoped to do in the meantime (perhaps doing a standalone character some folks would actually care about) and part of me certainly wants to straight up move onto other things. I certainly can't see myself developing mugen content past 2021, and it may not just because of my personal circumstances either. My seemingly defeatist attitude may not be doing any favours but I don't have it easy combatting it nowadays.

Oh well, at least I was able to deliver a belated christmas gift. Grab it through this "W" thingy at the side.
The_None
Dec 28, 2019
Dopefish re-released
Greetings.

Sadly I was not able to muster myself to do an all-new project, especially for this sort of day (while at it, chances are this may be the last time I'll ever bother to do a project under a self-imposed deadline), so instead I took on updating (quite less than I hoped to do given work on the update didn't begun until yesterday) my early character that I've released many years ago that I've strangely didn't end up keeping him available ever since the website left the under construction stage. Said character is, of course, Tom Hall's legendarily stupid green fish from Commander Keen. Figured some of you may have missed that fellow, as ubiquitous as his actual in-game cameos are.

Eat your veggies at the Characters' section.
The_None
Apr 01, 2019
<< Previous 3
Next 3 >>