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Character Creation Tutorial #1: Sprite ripping
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XGargoyle | Posted: Dec 11 2002, 01:03 AM
Super Saiyajin Ninja Group: Admin Posts: 824 Member No.: 6 Joined: 13-September 02
I've made a tutorial about sprite ripping. This is the first part of my tutorial series for learning how to create a character.
This part would teach you about ripping your sprites in the correct way. A good character starts from a good base, and a bad ripping technique can ruin your characters.
[proud mode ON]
Why my tutorial series would be better than the other tutorials found in the net?
Because it tells you:
- How to rip sprites in the correct way, just as the greatest creators did
- Learn how to get perfect axis for your sprites
- Learn how to extract and apply palettes easily, without any problem, and in few minutes.
- Learn how to save time and efforts in character creation.
- Learn how to build your SFF in a secure way. No more corrupted SFF or accidental deletion
- Learn how to create easy and perfect CLSN boxes
- Learn all secrets and tips in character creation
[Proud mode OFF]
Tutorial can be found in my site.
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XGargoyle: Hoarding mugen creations since 1979
http://xgargoyle.mgbr.net

UltraROX | Posted: Dec 11 2002, 08:27 PM
"Custom Title" Group: Members Posts: 662 Member No.: 38 Joined: 14-September 02
Real nice tutorial, it completes Kitsune's Debug Bios usage one.
Easy to read/to understand. Good work, X. 8)
Oh, and leave the proud mode ON

| Posted: Dec 11 2002, 10:22 PM
Group: Posts: Member No.: Joined: -- | Great tutorial the only thing I didnt catch is how to get a perfect y axis. Definately the best ripping tutorial that I have seen, self explanatory and leaves all questions answered.

tristian48227 | Posted: May 7 2003, 05:44 PM
Member Group: Members Posts: 13 Member No.: 3060 Joined: 1-May 03
I also like that it did not have any confusing sentecence and good examples so I know what I how it was supposed to look. Good tutorial X

| Posted: May 7 2003, 06:23 PM
Group: Posts: Member No.: Joined: -- | Very well done tutorial, X. I wish I should use some debug stuff on CPS2 too. (mmmm anyone knows how the debug dips work on other neogeo games, like metal slug?)

| Posted: May 7 2003, 10:18 PM
Group: Posts: Member No.: Joined: -- | tristian48227: You have replied to a topic that is more than 2 weeks old with nothing useful to add, if you do it again I will banned you out of the forum!

Loona | Posted: May 7 2003, 11:33 PM
Sorcerologist Group: Members Posts: 387 Member No.: 1176 Joined: 26-October 02
[quote author=Renzo Frassinelli C. link=board=4;threadid=627;start=0#msg14072 date=1052331811](mmmm anyone knows how the debug dips work on other neogeo games, like metal slug?)[/quote]
http://www.neo-geo.com/snk/dipcodes/dipcodes.html
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Sorcerology 101 - Lesson 2 - Experimentation: Trial and Error

| Posted: May 8 2003, 03:33 AM
Group: Posts: Member No.: Joined: -- | That rule is waived in this section, since someone could add things to the topic at hand. At least that's how it was before.

| Posted: May 8 2003, 03:51 AM
Group: Posts: Member No.: Joined: -- | True, but saying good tutorial doesn't warrant bumping a six month old post.

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