Don't forget to read the rules of the forum. No current release restrictions. | Help Search Members Calendar

Logged in as: The Dreamslayer ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant

Mugen DEV Forum -> Development and Help Forums -> Development Discussion

Tips for DBZ characters creators
Track this topic | Email this topic | Print this topic

XGargoyle | Posted: May 15 2003, 12:24 AM
Super Saiyajin Ninja Group: Admin Posts: 824 Member No.: 6 Joined: 13-September 02
In case you are interested in making DBZ characters from SNES games, here are some tips that can make your life easier:
These tips are only useful for SB2 and SB3:
1) Activate the debug code with the Pro Action Replay cheat engine (7E002200)
2) You'll see this screen:
Here you can modify and access to hidden options in the game
3) Sprite ripping: You will be able to rip all character sprites keeping the exact position for every sprite. That means perfect axis, and no need to clean sprites
4) Perfect CLSN boxes: You'll be able to check every CLSN in the game. That means perfect and accurate CLSN boxes. No more cheapness
5) Explods ripping: It's easy to rip explods and hitsparks now.
P.S: Try to tweak every option in the debug menu and see what features they have. Also, I haven't commented what opions you should check to make easier your work, I believe people should do some research for their own
--------------------
XGargoyle: Hoarding mugen creations since 1979
http://xgargoyle.mgbr.net

Sander | Posted: May 15 2003, 12:48 AM
Sleeping Giant Pogi Group: Members Posts: 130 Member No.: 10 Joined: 14-September 02
Cool.
--------------------
http://sander71113.mgbr.net

| Posted: May 15 2003, 03:19 AM
Group: Posts: Member No.: Joined: -- | Holy... O_o Methinks I'll look for that in the Euro rom I hacked... if it's there, I smell an updated patch coming up.

Robnius | Posted: May 15 2003, 12:55 PM
Member Group: Members Posts: 79 Member No.: 384 Joined: 16-September 02
Thanks for this bad*ss information X!! However I have spent 45 min on it, and all I got is a little line at the top with some chinesse characters and a little of the BG. :-[ If someone figures the menu, please email me. It's hard for me to find what those option means. They are tooo many.
Thanks!!!!
--------------------
Just fight me if you can beat me, I hate wasting time!!

XGargoyle | Posted: May 15 2003, 06:05 PM
Super Saiyajin Ninja Group: Admin Posts: 824 Member No.: 6 Joined: 13-September 02
[quote author=Robnius link=board=4;threadid=1277;start=0#msg14370 date=1053003327]
Thanks for this bad*ss information X!! However I have spent 45 min on it, and all I got is a little line at the top with some chinesse characters and a little of the BG. :-[ If someone figures the menu, please email me. It's hard for me to find what those option means. They are tooo many.
Thanks!!!!
[/quote]
you can use the european version with french menus
--------------------
XGargoyle: Hoarding mugen creations since 1979
http://xgargoyle.mgbr.net

Man M | Posted: May 15 2003, 07:06 PM
Junior Member Group: Members Posts: 177 Member No.: 55 Joined: 14-September 02
Wow, thanks alot for the info! That CLSN boxes thing is very usefull.

GCNMario | Posted: May 15 2003, 07:52 PM
Mugen Creator Group: Members Posts: 249 Member No.: 124 Joined: 14-September 02
There needs to be a patch for us English people who can't understand foreign languages.
--------------------

LadyKiKi | Posted: May 15 2003, 08:43 PM
Full Member Group: Members Posts: 352 Member No.: 278 Joined: 15-September 02
It's not very hard to mess around with all the options ...
I wonder if such code exists for SB1 and the HD game ... ?
Cause I wondered how this popped up in the first place ...
--------------------
Loving someone is hard ... but the feeling of being loved it great

| Posted: May 15 2003, 08:45 PM
Group: Posts: Member No.: Joined: -- | Have patience. I'm not in a very h4x0ry mood at the moment. That and I haven't touched the game in over two years, it could be a while... I've tested the code in the French version... and I got the result below... ew. This menu was not translated at all, so I'll have to use the Japanese one as a basis for translation... >_<

| Posted: May 16 2003, 02:55 PM
Group: Posts: Member No.: Joined: -- | Relly useful seems like the debug stuff is hat rox now. How did you figure that, X?

Robnius | Posted: May 20 2003, 12:27 PM
Member Group: Members Posts: 79 Member No.: 384 Joined: 16-September 02
Hey I figure out some of the options. The second option the one that has like 2 lines, thats the characters. Just press right to change the characters then "A" To go back to another character just hit "B". If you press "X" or "Y" (Controller Buttons, not Keyboard letter, just in case ) You can change the palletes. An the option that has a 00 thats the explods. Just press right and and change the numbers, then press "A" then "B" to go back. If the explod doesn't show "right" just press "X" and sometimes it will fix it. However, I haven't find out the Colision Boxes option yet. As soon as I find it I'll post. If someone else finds anything more, please post.
Hope this is useful for some one.
Thanks!!
EDIT: Fixed some typoooos! ;D
--------------------
Just fight me if you can beat me, I hate wasting time!!

XGargoyle | Posted: May 20 2003, 12:40 PM
Super Saiyajin Ninja Group: Admin Posts: 824 Member No.: 6 Joined: 13-September 02
Kitsune: You must have a corrupted rom or a translation made by an "unofficial" source. My french game has perfect menus
Robnius: It's not as hard as trial and error every menu in the game and see what happens.
--------------------
XGargoyle: Hoarding mugen creations since 1979
http://xgargoyle.mgbr.net

| Posted: May 20 2003, 07:23 PM
Group: Posts: Member No.: Joined: -- | My version is the one verified by GoodSNES. And it doesn't have that menu.

Pextin | Posted: Jun 3 2003, 08:32 AM
Member Group: Members Posts: 11 Member No.: 3298 Joined: 29-May 03
Wow thanx, Ill have to use that in some of my future characters.
Even though there is this development, you know there will still be some fools who won't do it right lol.
--------------------
ZGTEAM is back!
http://zgteamforum.proboards28.com/index.cgi

« Next Oldest | Development Discussion | Next Newest »

Close Topic Options
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
- M.U.G.E.N Development Forum - Contact an admin - ELECBYTE - Shin Mugen -
Powered by Invision Power Board(U) v1.2 © 2003 IPS, Inc.