Don't forget to read the rules of the forum. No current release restrictions. | Help Search Members Calendar

Logged in as: The Dreamslayer ( Log Out ) | My Controls · 0 New Messages · View New Posts · My Assistant

Mugen DEV Forum -> Development and Help Forums -> Development Help

Help with .sff file
Track this topic | Email this topic | Print this topic

vladie | Posted: Aug 12 2004, 08:01 PM
Newbie Group: Members Posts: 5 Member No.: 4884 Joined: 5-August 04
Every time i try to build a .sff file, with sprmaker, mcm, or zchadchar, it says that the sprite file has been corrupted, I am using animget to get a logo from sfa 3 on nebula.

Winane | Posted: Aug 12 2004, 09:29 PM
MUGEN Grip Group: Members Posts: 314 Member No.: 122 Joined: 14-September 02
We'll need more details than that to be of help. What specifically is telling you that the sprite file has been corrupted, and with what exact wording? Are your image files 8-bit (i.e. 256-color) and in PCX format, as is required?

vladie | Posted: Aug 12 2004, 10:23 PM
Newbie Group: Members Posts: 5 Member No.: 4884 Joined: 5-August 04
yes they are .pcx format and in 8-bit color, when i try to preview the storyboard through mugen it says error in blah.def, then on the next line it says error loading blah.sff. I have also tried to look at the .sff file throug mcm and zchadChar and all i get is an error message saying "Bad image format."

Winane | Posted: Aug 13 2004, 12:35 AM
MUGEN Grip Group: Members Posts: 314 Member No.: 122 Joined: 14-September 02
If you post the file, I can probably diagnose it.

vladie | Posted: Aug 13 2004, 12:36 AM
Newbie Group: Members Posts: 5 Member No.: 4884 Joined: 5-August 04
do you want the actual file or the text file i feed into the sprmaker? :huh:

Winane | Posted: Aug 13 2004, 12:38 AM
MUGEN Grip Group: Members Posts: 314 Member No.: 122 Joined: 14-September 02
The SFF is what I had in mind, but providing both (and maybe also the PCX files) would slightly reduce the chances of needing to reply again to ask for the other.
This post has been edited by Winane on Aug 13 2004, 12:39 AM

vladie | Posted: Aug 13 2004, 12:56 AM
Newbie Group: Members Posts: 5 Member No.: 4884 Joined: 5-August 04
Okay here is all the files (PCX, txt, and sff files)
Attached File ( Number of downloads: 6 )
shots.zip

Winane | Posted: Aug 13 2004, 03:33 AM
MUGEN Grip Group: Members Posts: 314 Member No.: 122 Joined: 14-September 02
anim009.pcx is 1 BPP. In Mugen, all images should be 8 BPP, even if that means the PCX file is larger than necessary. If you increase the color depth to 8 and try again, I expect it'll work.
Edit:
XGargoyle, the images don't all share the same palette, and there's more than 256 unique colors between the images, so he really should not do that. He should just use Sprmaker's -p switch instead. (Though, it would be more optimized if he would make more of the images share palettes. There's not more than 744 or so unique colors amonst them all, so he could use as few as 3 or 4 unique palettes total. But that's not really necessary for something like this.)
Edit 2:
Damnit, someone went and deleted their post while I was editing. >:( >:( :)
This post has been edited by Winane on Aug 13 2004, 03:50 AM

vladie | Posted: Aug 13 2004, 03:58 AM
Newbie Group: Members Posts: 5 Member No.: 4884 Joined: 5-August 04
thank you soooooooo much Winane, you truly ROCK!!!!!!!!!!!!!!!!!!!!!!!!!!
EDIT: I figured since this is involving the same project i might as well post another problem here, can you make the music run right when mugen starts up, because right now it is starting way too late. Also when i set the bgm.loop to 0 it cuts off the sound before it finishes.
This post has been edited by vladie on Aug 13 2004, 06:21 AM

XGargoyle | Posted: Aug 13 2004, 04:20 PM
Super Saiyajin Ninja Group: Admin Posts: 826 Member No.: 6 Joined: 13-September 02
@ Winane: Yes, I deleted it, since I originally believed he was making a character, and after my reply I noticed he was actually working on a screenpack, thus rendering my reply useless :P
--------------------
XGargoyle: Hoarding mugen creations since 1979
http://xgargoyle.mgbr.net

« Next Oldest | Development Help | Next Newest »

Close Topic Options
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
- M.U.G.E.N Development Forum - Contact an admin - ELECBYTE - Shin Mugen -
Powered by Invision Power Board(U) v1.2 © 2003 IPS, Inc.