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High Jump (SNK Style)
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Created by The Necromancer

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High Jump -- (Self Explanatory)

There are basically 2 types of high jumps: The VS style of Capcom, where the 
characters jump more vertical rather than horizontal, and the SNK style, which
is somewhat the opposite.

This code will show how the SNK Style high jump is done.
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In state 40, add this code in:

[State 40, ChangeState]
type = ChangeState
trigger1 = (Command = "High Jump") && (AnimTime = 0)
value = 9000

State 9000 will be your character's high jump state:
[Statedef 9000]
type = A
movetype = I
physics = A

[State 9000, VelSet]
type = VelSet
trigger1 = Time = 0
x = * ;Length of high jump (Must be greater than Y)
y = * height of high jump (Must be lesser than X)

[State 9000, ChangeAnim]
type = ChangeAnim
trigger1 = Time = 0
value = IfElse((Vel x) = 0, 41, IfElse((Vel X) > 0, 42, 43))

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = Vel Y > -2 && SelfAnimExist(Anim + 3)
persistent = 0
value = Anim + 3

[State 9000, ChangeState]
type = ChangeState
trigger1 = Pos Y >= 1
value = 52
