===============
Random Combos:
===============
Created by The Necromancer

;----------------------------------------------------------------------------
Random Combos: (Self-explanatory)

This code is universal, and can be used on any character,
based on his/her basic attacks. This example shows how an
8 hit combo is done.
;----------------------------------------------------------------------------
[Statedef 9000]

;The 1st animtion:

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (Time = 0) && (HitCount = 0) && (Random <= 999 / 6)
value = * ;Weak Punch

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (Time = 0) && (HitCount = 0) && (Random <= 999 / 6 + 166)
value = * ;Medium Punch

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (Time = 0) && (HitCount = 0) && (Random <= 999 / 6 + 166 * 2)
value = * ;Strong Punch

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (Time = 0) && (HitCount = 0) && (Random <= 999 / 6 + 166 * 3)
value = * ;Weak Kick

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (Time = 0) && (HitCount = 0) && (Random <= 999 / 6 + 166 * 4)
value = * ;Medium Kick

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (Time = 0) && (HitCount = 0) && (Random <= 999 / 6 + 166 * 5)
value = * ;Strong Kick

;The animations thereafter...

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (AnimTime = 0) && (HitCount > 0) && (HitCount < 8) && (Random <= 999 / 6)
value = * ;Weak Punch

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (AnimTime = 0) && (HitCount > 0) && (HitCount < 8) && (Random <= 999 / 6 + 166)
value = * ;Medium Punch

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (AnimTime = 0) && (HitCount > 0) && (HitCount < 8) && (Random <= 999 / 6 + 166 * 2)
value = * ;Strong Punch

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (AnimTime = 0) && (HitCount > 0) && (HitCount < 8) && (Random <= 999 / 6 + 166 * 3)
value = * ;Weak Kick

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (AnimTime = 0) && (HitCount > 0) && (HitCount < 8) && (Random <= 999 / 6 + 166 * 4)
value = * ;Medium Kick

[State 9000: ChangeAnim]
type = ChangeAnim
trigger1 = (AnimTime = 0) && (HitCount > 0) && (HitCount < 8) && (Random <= 999 / 6 + 166 * 5)
value = * ;Strong Kick

As for ending the move, it can be anything, so I'll leave you to finish that. =)
