# The Mugen Fighters Guild Forum

## Help => Tips, Tricks, Tutorials => Topic started by: Messatsu on July 16, 2006, 10:06:15 AM

Title: Helpful Mugen Tips, Tools, and Tutorials
Post by: Messatsu on July 16, 2006, 10:06:15 AM

MUGEN Basics

Getting Started
Elecbyte (http://www.elecbyte.com/)'s original website link (has been down for years).
Old Mugen Versions (http://www.mgbr.net) Where to go for archived versions of DOSMugen and Linux Mugen.
WinMUGEN (http://randomselect.piiym-net.com)
Knoppix (http://www.knoppix.net/) is a GNU/Linux distribution that boots and runs completely from cd. Can be useful for those who want to run Linux Mugen on a Windows machine without installing Linux.
Ubuntu (http://www.ubuntu.com/) also available in LiveCD form, and may work on some systems where Knoppix does not.
Configuration Tools
Start Mugen (http://www.zgames.com.br/index.pl) - allows you to easily configure Mugen
Mugen Windows Configurator (http://bytezero.mgbr.net/) - allows you to easily configure Mugen

MUGEN Development

Creation Tools -- tools may or may not be used for various types of Mugen content. You'll have to try them to find out many times.
Elecbyte's developer tools (http://www.mugenguild.com/~winane/) - includes sndmaker, fntmaker, sprmaker, airedit, pcxclean, and the sample work files (among other non-Elecbyte content) was located here: http://mugen.elecbyte.com/develop.html Also hosts own files, sffextract, and Neogouki's MakeAct.
Fighter Factory (http://virtualltek.mgbr.net/) all in one editor by Carnificina
Mugen Character Maker (http://www.mugenguild.com/~messatsu/index.html) - handles sff making visually. Can also be used for air file making as well, but won't have capacity to use clsndefaults resulting in a less efficient air file. And most stages made with this have an sff built incorrectly whenever palfx is used.
Mugen Edit Ensemble (http://jeff.sandwich.net/) - another visual character creator.
ZChadCAD (http://www.zgames.com.br/index.pl) - another visual character creator.
MST (http://tinshiva.hp.infoseek.co.jp/) - coding program by Tin
Font Editor (http://www.zgames.com.br/index.pl) edits Mugen FNT files
Mugen Maker (http://cutemugen.free.fr/) - SFF and SND frontend.
SoundsGood (http://therancid.cjb.net/)
SFF2PCX & SND2WAV (http://web.archive.org/web/20000621024027/http://mhzworld.cjb.net/) - sff and snd extraction tools. SFF2PCX appears to not have been archived.
ActEdit & SFF Decoder (http://www.ne.jp/asahi/home/raiwa/Game/Mugen/)
Mugen Intro Maker (http://mx.geocities.com/mugen_uni/)
Pallette Suite (http://www.geocities.com/blurredd)
Mugen Stage Viewer (http://randomselect.piiym-net.com/)
Paletero (http://bmt.mgbr.net/) palette file editor.
Content Tutorials (also check the Mugen/docs folder for more detailed information)
Character Creation Walkthrough (http://mugenguild.com/forumx/index.php?topic=37742.0)
Ripping from JoJo's Bizarre Adventure (dreamcast) (http://mugenguild.com/forumx/index.php?topic=23554.msg442443#msg442443)
General Tutorial (http://www.angelfire.com/jazz/xmurex/ver2/sykchar.htm) (by Sykotik)
Mugen Character creation Tutorial (http://web.archive.org/web/*/http://fallenangel.www7.50megs.com)by Fallen Angel (original site was lost, but tutorial has been archived. This was made for 0101 version, so many concepts are a bit outdated and obsolete)
Background Tutorial (http://www.geocities.com/samus1978/) by SamusAran78
CPS Background Parallax tutorial, MCM BG fix and AI activation tutorial (http://www.justnopoint.com/Dev/index28.php.htm) by Winane
Stage parallax tutorial (http://www.geocities.com/vibhp/mugen/tuto/parallax.html) by VIB
Font creation tutorial/Code Archive by Necromancer and various creators (http://xgargoyle.mgbr.net/) by XGargoyle (Hosted with permission)
AI Activation Code (http://mugenguild.com/forumx/index.php?topic=10013.0) (by Winane)
Fatality Tutorial (http://mugenko.mgbr.net/) by ChonWang
PSP Palette Tutorial by SLotman (http://mugenbattle.blogspot.com/2007/09/psp-palette-tutorial-by-slotman.html)
Background music looping tutorial (http://www.youtube.com/watch?v=Fm2etkXPhDo) a video by DreamWindX
Archived Mugen Dev threads (http://www.justnopoint.com/Dev/)
Code Snippet Archives (http://mugenguild.com/forumx/index.php?topic=43756.0)
Miscellaneous Tips
How to calculate velocities[/url] by [E] Down but we want a new one so get to work E
Sander (http://sander71113.mgbr.net/mugen.html) KOF accuracy tips.
Original document written by Deuce
Corrections and additions by Kitsune Sniper Retrieved from the Internet Archive, new images, CLSN values and small edits by VinnyJ
[url=http://www.debugmode.com/wink/]Wink (http://vincej.piiym-net.com/kof-debug-clsn-tutorial-by-kitsune-sniper-deuce/[/url) Tutorial creation software

Sprite Creation

Graphics Drawing Tools
Graphics Gale (http://www.humanbalance.net/gale/us/)
Paint Shop Pro (http://www.corel.com/)
Photoshop (http://www.adobe.com/products/photoshop/main.html)
ACDSee (http://www.acdsystems.com/)
Photo Impact (http://www.ulead.com/)
Scale2x (http://scale2x.sourceforge.net/) - resizes sprites without blockyness
IrfanView (http://www.irfanview.com) - free image converter with batch options.
Sprite Creation
Frankenspriting (http://scrollboss.illmosis.net/tutorial_frankenspriting.php) (Mugen Boss)
"Game Sprites Wiki" sprite editing tutorials (http://gamesprites.wikicomplete.info/)
The Pixel Tutorial (http://www.gotoandplay.it/_articles/2006/05/pixel.php) By Derek Yu
Sprite Art Method Tutorial (http://web.cs.wpi.edu/~claypool/courses/frontiers-07/tutorials/sprite-tutorial.pdf)
FX Creation Tutorial (http://www.mugenguild.com/forumx/index.php?topic=25143.0)by Mr. E-ous

Image Capturing

Capturing Software
AnimGet (http://www.gmdsoft.de/menne/z3c/animget.htm)
Artmoney (http://www.artmoney.ru/) Game Hacking Utility
Camtasia (http://www.techsmith.com/) Screen ripping utility
Sprite Ripping
KOF sprite ripping tutorial and palette creation (http://xgargoyle.mgbr.net/) by XGargoyle
Sprite ripping Tutorial (http://inverse.mgbr.net/) by Inverse
SF3 ripping tutorial (http://www.zweifuss.com/) by Zwei Fuss
Artmoney Ripping Tutorial (http://mugenguild.com/forumx/index.php?topic=28777.0)
KI, MK and SF: The movie sprite ripping tricks (http://www.angelfire.com/art2/bloodstorm0/blog/) Tutorials for use in MAME emulator
http://shamrockworld.net/index.htm (http://shamrockworld.net/index.htm)How to rip sprites using free software by Shamrock

Forum Links

Spoiler (click to show/hide)
Coding
AI Activation Code (http://mugenguild.com/forumx/index.php?topic=10013.0)
About MUGEN stage shadows (http://mugenguild.com/forumx/index.php?topic=38719.0)
Bouncing off the ground after hitting ground. (http://mugenguild.com/forumx/index.php?topic=38068.0)
Why are Varsets used (http://mugenguild.com/forumx/index.php?topic=37240.0)
Character Creation Walkthrough (http://mugenguild.com/forumx/index.php?topic=37742.0)
Super armour anim standard? (http://mugenguild.com/forumx/index.php?topic=30265.0)
SF3 air recover (http://mugenguild.com/forumx/index.php?topic=28752.0)
customize your char to my char Peketo's fatal move (http://mugenguild.com/forumx/index.php?topic=34579.0)
Character Transformations (http://mugenguild.com/forumx/index.php?topic=33131.0)
Alternative KOF Cornerpush coding by YongMing. (http://mugenguild.com/forumx/index.php?topic=32991.0)
Posadds and scales-- make them posadd correctly in any scaling ratio! (http://mugenguild.com/forumx/index.php?topic=32082.0)
CvS2 "Get Hit" sounds (http://mugenguild.com/forumx/index.php?topic=32112.0)
Bï¿½zier curves in mugen (http://mugenguild.com/forumx/index.php?topic=31860.0)
Character - Stage interaction (http://mugenguild.com/forumx/index.php?topic=9773.0)
How to make a Cheap KO? (http://mugenguild.com/forumx/index.php?topic=30841.0)
How to position a character/helper wherever you want on the screen. (http://mugenguild.com/forumx/index.php?topic=30653.0)
Code Snippet Archive (http://mugenguild.com/forumx/index.php?topic=28397.0)
Auto-aim projectile stuff. (http://mugenguild.com/forumx/index.php?topic=20068.0)
Projectile Reflection (http://mugenguild.com/forumx/index.php?topic=27732.0)
Proper Explod Scaling (http://mugenguild.com/forumx/index.php?topic=27729.0)
New anim standard: Stagger (http://mugenguild.com/forumx/index.php?topic=25109.0)
Code optimization (PosAdd) (http://mugenguild.com/forumx/index.php?topic=25443.0)
Bitwise shifting & Powers of two (http://mugenguild.com/forumx/index.php?topic=24372.0)
Demo mode detection (http://mugenguild.com/forumx/index.php?topic=21398.0)
KOF Command Buffering (http://mugenguild.com/forumx/index.php?topic=20275.0)
Special Attacks and Such (http://mugenguild.com/forumx/index.php?topic=11569.0)
New collapse anim states! (http://mugenguild.com/forumx/index.php?topic=17667.0)
RHC Projectile graphic code (http://mugenguild.com/forumx/index.php?topic=17312.0)
Setting Variables (http://mugenguild.com/forumx/index.php?topic=16797.0)
Negative Edge - No Delay Detection!!! (http://mugenguild.com/forumx/index.php?topic=7812.0)
Helper style white flash screen upon move hit (http://mugenguild.com/forumx/index.php?topic=14372.0)
Alternative KOF Cornerpush coding by YongMing. (http://mugenguild.com/forumx/index.php?topic=32991.0)
Square roots and General Roots in mugen... (http://mugenguild.com/forumx/index.php?topic=6588.0)
Angle between player and the nearest opponent (http://mugenguild.com/forumx/index.php?topic=8049.0)
Aimed projectile (http://mugenguild.com/forumx/index.php?topic=8060.0)
If you win a perfect match... (http://mugenguild.com/forumx/index.php?topic=6736.0)
Invincibility (http://mugenguild.com/forumx/index.php?topic=8535.0)
Very simple setup for Cheese Kill detection in a char. (http://mugenguild.com/forumx/index.php?topic=9320.0)
Complete Vism (http://mugenguild.com/forumx/index.php?topic=11568.0)
Ripping
Ripping from ZSnes: Problems (http://mugenguild.com/forumx/index.php?topic=34290.0)
removing background from Killer Instinct using the MAME ENGINE (http://mugenguild.com/forumx/index.php?topic=39174.0)
Accurate CLSNs in Last Blade 2 (http://mugenguild.com/forumx/index.php?topic=19682.0)
Artmoney Tutorial (http://mugenguild.com/forumx/index.php?topic=28777.0)
killer Instinct 1 MAME sprite ripping codes (http://mugenguild.com/forumx/index.php?topic=16607.0)
[Tutorial] How to rip from the Inuyasha PSX game. (http://mugenguild.com/forumx/index.php?topic=33506.0)
GBA Sound ripping (http://mugenguild.com/forumx/index.php?topic=26381.0)
Street Fighter The Movie Sprite Ripping (http://mugenguild.com/forumx/index.php?topic=16661.0)
Finding the X Axis (http://mugenguild.com/forumx/index.php?topic=24605.0)
Ripping from Power Instinct 3 (http://mugenguild.com/forumx/index.php?topic=19925.0)
Really Easy Sprite Ripping from Variable Geo Custom (http://mugenguild.com/forumx/index.php?topic=16888.0)
Ripping sounds... (http://mugenguild.com/forumx/index.php?topic=8989.0)
Rip Psx (CvS) character sprites (& sparks) (http://mugenguild.com/forumx/index.php?topic=10231.0)
Spriting/FX Tutorials
Hi-res sparks tutorial (http://mugenguild.com/forumx/index.php?topic=39349.0)
Revanto's 6 tuts [Nice photoshop technques and tips for palettes and FX] (http://mugenguild.com/forumx/index.php?topic=37471.0)
Mugen Vector Experiment by Revanto (http://mugenguild.com/forumx/index.php?topic=34399.0)
FX tutorials (http://mugenguild.com/forumx/index.php?topic=25143.0)
High res spriting scratch and non. (http://mugenguild.com/forumx/index.php?topic=16724.0)
Mugen Light FX Tutorial (http://mugenguild.com/forumx/index.php?topic=30376.0)
Other
Small tips: Batch file to use sprmaker and safe mcm usage (http://mugenguild.com/forumx/index.php?topic=37719.0)
[small] smoother winmugen (http://mugenguild.com/forumx/index.php?topic=37984.0)
Custom Lifebar Portrait Standards. (http://mugenguild.com/forumx/index.php?topic=37105.0)
Different Portrait Standards. (http://mugenguild.com/forumx/index.php?topic=34256.0)
Math for the Algebraically Challenged (http://mugenguild.com/forumx/index.php?topic=33643.0)
Mugen's Filetypes (http://mugenguild.com/forumx/index.php?topic=30094.0)
Gethit sprite to base headpos and midpos (http://mugenguild.com/forumx/index.php?topic=29419.0)
A better .snd file (http://mugenguild.com/forumx/index.php?topic=30780.0)
Making character SFFs universally compatible (http://mugenguild.com/forumx/index.php?topic=11586.0)
Linux Compatibility (http://mugenguild.com/forumx/index.php?topic=13998.0)
ThumbView (http://mugenguild.com/forumx/index.php?topic=19785.0)
PalFX codes (http://mugenguild.com/forumx/index.php?topic=19323.0)
AI suggestions (http://mugenguild.com/forumx/index.php?topic=6580.0)
Linux/Windows Palette (http://mugenguild.com/forumx/index.php?topic=10407.0) information is not 100% accurate, be warned
Topics archived from Mugen Dev forum
About AI and walking anim, prevent char to move w/o walking anim... (http://www.justnopoint.com/Dev/index11.php.htm)
Random Debug settings (http://www.justnopoint.com/Dev/index12.php.htm)
Aimed Projectiles (http://www.justnopoint.com/Dev/index13.php.htm)
Angle between player and EnemyNear(0) (http://www.justnopoint.com/Dev/index14.php.htm)
dev questions (http://www.justnopoint.com/Dev/index15.php.htm)
bitwise operation (http://www.justnopoint.com/Dev/index16.php.htm)
new program: sffextract (http://www.justnopoint.com/Dev/index17.php.htm)
new program: sffextract Page 2 (http://www.justnopoint.com/Dev/index18.php.htm)
Snap crash stop. (http://www.justnopoint.com/Dev/index19.php.htm)
Making Characters doubleres=4 compliant. (http://www.justnopoint.com/Dev/index40.php.htm)
Making Characters doubleres=4 compliant. Page 2 (http://www.justnopoint.com/Dev/index1.php.htm)
Making Characters doubleres=4 compliant. Page 3 (http://www.justnopoint.com/Dev/index2.php.htm)
DoubleRes = 4 (http://www.justnopoint.com/Dev/index5.php.htm)
DoubleRes = 4 Page 2 (http://www.justnopoint.com/Dev/index6.php.htm)
DoubleRes = 4 Page 3 (http://www.justnopoint.com/Dev/index7.php.htm)
DoubleRes = 4 Page 4 (http://www.justnopoint.com/Dev/index8.php.htm)
Fixing MCM-compiled stages (http://www.justnopoint.com/Dev/index20.php.htm)
Tips for DBZ characters creators (http://www.justnopoint.com/Dev/index21.php.htm)
The secrets of Quick Vs, there's more to it than you may think (http://www.justnopoint.com/Dev/index22.php.htm)
SFA3 accurate AttackMulSets (not combo dampening) (http://www.justnopoint.com/Dev/index23.php.htm)
Easier color management with Palettes (http://www.justnopoint.com/Dev/index24.php.htm)
Character Creation Tutorial #1: Sprite ripping (http://www.justnopoint.com/Dev/index25.php.htm)
CVS Style Graphics (http://www.justnopoint.com/Dev/index26.php.htm)
CVS Style Graphics Page 2 (http://www.justnopoint.com/Dev/index27.php.htm)
CPS Parallax Tutorial (http://www.justnopoint.com/Dev/index28.php.htm)
TAG code (http://www.justnopoint.com/Dev/index29.php.htm)
TAG code Page 2 (http://www.justnopoint.com/Dev/index30.php.htm)
Tutorials and resources (http://www.justnopoint.com/Dev/index3.php.htm)
Kawaks pause button (http://www.justnopoint.com/Dev/index31.php.htm)
KOF Beatitudes. (DIP switches) (http://www.justnopoint.com/Dev/index32.php.htm)
Custom chars' BGM switch in Turn team (http://www.justnopoint.com/Dev/index37.php..htm)
Cleaner CMD chain combos (http://www.justnopoint.com/Dev/index38.php.htm)
Using Kawaks cheat engine to extract useful data (http://www.justnopoint.com/Dev/index39.php.htm)
New AI trigger idea?, Has anyone tried this? (http://www.justnopoint.com/Dev/index4.php.htm)
Complete Vism (http://www.justnopoint.com/Dev/index9.php.htm)
Mugen Dev Help Forum Topics
Which emulator has the most accurate colors? (http://www.justnopoint.com/Dev/Dev%20Help/index1.php.htm)
Random Animation in stages? (http://www.justnopoint.com/Dev/Dev%20Help/index10.php.htm)
Priority/Hitboxes?, How to view them in the source game? (http://www.justnopoint.com/Dev/Dev%20Help/index11.php.htm)
AI (http://www.justnopoint.com/Dev/Dev%20Help/index2.php.htm)
explod & pausetime (http://www.justnopoint.com/Dev/Dev%20Help/index3.php.htm)
stcommon = common1.cns, which directory gets checked? (http://www.justnopoint.com/Dev/Dev%20Help/index4.php.htm)
Max number of sprites? sounds? (http://www.justnopoint.com/Dev/Dev%20Help/index6.php.htm)
Are power values frozen between rounds? (http://www.justnopoint.com/Dev/Dev%20Help/index7.php.htm)
a technicality (ID Number != 32) (http://www.justnopoint.com/Dev/Dev%20Help/index8.php.htm)
Help with .sff file (http://www.justnopoint.com/Dev/Dev%20Help/index9.php.htm)

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Winane on November 27, 2006, 11:15:23 AM

CPS Parallax Tutorial link should be corrected with:
http://www.justnopoint.com/Dev/index28.php.htm
Not sure the "Linux/Windows Palette" link should be included, since the information there isn't 100% accurate, and I'm too lazy/busy to correct it.
Might want to add Ubuntu (http://www.ubuntu.com/) underneath Knoppix, since it's also available in LiveCD form, and may work on some systems where Knoppix does not.
Might want to add Paletero (http://bmt.mgbr.net/) to the list of tools.
Should templates (e.g., Rolento's SvC template, N64Mario's character templates, or my LB2 storyboard templates) be added to this list?

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Just No Point on November 29, 2006, 03:49:29 AM

Quote from: Winane on November 27, 2006, 11:15:23 AM
Not sure the "Linux/Windows Palette" link should be included, since the information there isn't 100% accurate, and I'm too lazy/busy to correct it.
Added a warning for now.
Quote
Should templates (e.g., Rolento's SvC template, N64Mario's character templates, or my LB2 storyboard templates) be added to this list?
Linkage? Mostly for the SvC template. I assume N64 Mario's template is on his site =p

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Winane on December 04, 2006, 06:52:24 PM

Quote from: The Dreamslayer on November 29, 2006, 03:49:29 AM
Linkage?
Dunno, offhand. May or may not be online at the moment; too lazy to look.

Here are some other free programs that aren't specifically related to Mugen, but which I find invaluable in my Mugen endeavors:
7-Zip (http://www.7-zip.org/): Useful for creating or extracting many types of archive files, including .7z, .ZIP, .TAR, .GZ, and .BZ2, plus .RAR and .CAB (extraction only, for these two).
DGCA (http://www.emit.jp/): Needed to create or extract .DGC and .DGD files.
GCA (http://www.emit.jp/): Used to extract .GCA files.
PushPin (http://www.thebestsoft.com/pushpin.html): Oddly enough, Windows (as of XP, at least) still doesn't include an "always on top" option for every window. This little accessory remedies that.
CRC Shell Extension (http://www.geocities.com/SiliconValley/Vista/1388/): An Explorer shell extension that adds a file properties tab which reports the CRC32 sum of the given file. Useful for checking whether two similar files are truly identical or not.
DMEX (http://home.arcor.de/we/wegzumziel/download/dmexinfo.htm): An Explorer shell extension that adds a multitude of right-click functionality (nested within a submenu, don't worry), including the abilities to:

- copy a list of all selected filenames to the clipboard
- open a DOS window at the selected directory
- fully expand or collapse the selected directory tree
- and do various other stuff.

Alternatively:
CmdHere Power Toy (http://www.microsoft.com/windowsxp/downloads/powertoys/xppowertoys.mspx): If the "open command window here" feature is the only DMEX feature you want, just get this instead.
Notepad++ (http://notepad-plus.sourceforge.net/): If you're still using Notepad, WordPad, or Word to edit all code files, you're an ignorant fool, I say. =P
MinGW Developer Studio (http://parinyasoft.com/): Much like Microsoft's Visual C++ 6, but free. Like Microsoft's old IDE, it includes a useful find-in-multiple-files feature. [size=1](Unfortunately, this feature doesn't have a keyboard shortcut assigned to it, and doesn't remember the most recently used directories between sessions, so please tell us if you know of a superior alternative. Is Microsoft's Visual Studio Express an acceptable replacement, perhaps?)[/size]
KDiff3 (http://kdiff3.sourceforge.net/): A text file comparison utility, capable of both 2-way and 3-way comparisons. Invaluable for keeping track of multiple versions of the same documents or code files. (Note that it occasionally detects differences where none exist when dealing with multibyte character encodings.)
WinMerge (http://winmerge.org/): Another text file comparison utility. Only does 2-way comparisons, but seems to handle multibyte characters better than KDiff3.
Since these two programs do use different comparison algorithms, there may be some cases where either one or the other's algorithm is preferable, so you may want to give both programs a try even if multibyte characters or 3-way comparisons are irrelevant to you.
GIMP (http://www.gimp.org/): Photoshop for idealists and the poor, I guess. Inadequate or inefficient for certain Mugen-related graphics tasks, but sufficient for certain others.
MP3Gain (http://mp3gain.sourceforge.net/): Like mpTrim, useful for losslessly normalizing the volume of MP3 files.
mpTrim (http://www.mptrim.com/): Like MP3Gain, useful for losslessly normalizing the volume of MP3 files.
EncSpot (http://www.guerillasoft.co.uk/encspot/): Useful for viewing MP3 file statistics, and comparing different encodings of the same tracks.
HxD (http://mh-nexus.de/): The best free hex editor I've found. Lacks certain features found in AXE (http://www.jbrowse.com/products/axe/), but has a nice tabbed MDI, and should be adequate for most hex editing tasks.
UPX (http://upx.sourceforge.net/): You'll need to use this to decompress the executable file if you intend to hack Linux Mugen to fix the AI.Cheat bug for me. ;)
Does anyone want a similar list of programs for GNU/Linux? (It'll be sparse, if it comes from me.)
Suggested additions/modifications/replacements are welcome, of course.

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Messatsu on December 04, 2006, 08:41:46 PM

Quote
Oddly enough, Windows (as of XP, at least) still doesn't include an "always on top" option for every window. This little accessory remedies that.
:sugoi: I need that. I wonder if Vista has that. Would be worth the upgrade (which I'd only steal right now).

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Winane on December 14, 2006, 01:05:10 AM

Next to SouNDs Good (note caps :P), you ought to add a disclaimer that it may likely corrupt your sounds. --;

Title: Paint.NET
Post by: DavidGee on March 24, 2007, 04:37:08 PM

Well here is a very nice image editor that is free (not to mention open source). It doesn't support PCX files by default, but there is a plugin for that file type.
Paint.NET (http://www.getpaint.net/index2.html) - PCX file type plugin (http://paintdotnet.12.forumer.com/viewtopic.php?t=2493&sid=cd1c08edddacec84e6ca412dd979437f)

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Phrozin on June 10, 2007, 06:03:42 PM

Found an incredibly useful script for making sprite sheets in Photoshop. Especially useful for those working with 3D renderings or stills of real people (things that colors shift around a bit) when you don't know how the palette will look. http://www.garagegames.com/blogs/22782/11527 (http://www.garagegames.com/blogs/22782/11527)
2 things to add:
ImageReady helps, if you have it to import all of your images into layers.
Also, try to make all of your images the same size or the layers will overlap after using the script.

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: He-Man on July 24, 2007, 05:12:37 AM

Hm. Sorry if I missed out something, but what program do I use to make stages? And what program do I use to rip stages - from for example - a SNES game?

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Inglourious CyBasterd on July 24, 2007, 05:55:50 AM

Quote from: Perzeus on July 24, 2007, 05:12:37 AM
Hm. Sorry if I missed out something, but what program do I use to make stages? And what program do I use to rip stages - from for example - a SNES game?
1) Notepad++ and fighter factory
2) Zsnes

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: us[L]James on October 04, 2007, 08:08:58 AM

There is an another game hacking utility called CheatEngine
this is the website. www.cheatengine.org

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Sculz the Rut on December 10, 2007, 10:45:39 PM

I'm sorry to say this but I might need someone to help me figure out how to send a jpeg to Fighter Factory and not one bit of info is helping me one bit. I mean come on! I can't continue a project without help. --;

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Sculz the Rut on December 10, 2007, 11:26:32 PM

The only problem is putting a piece of work, turn it into a palette, and use it in fighter factory. I want to know how I can add a graphic file to add it in there just please someone discover that! Someone I saw someone use a tiger woods black and white pic of his head and put it on a toon body. Someone put a pic in it. I want to know how to add it just like they did.

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Mr. Sand on December 17, 2007, 01:03:01 AM

ok I have a question before my brain overloads.
how to convert windows media audio to mp3.
all this crap aint telling me nothing.
Never mind the freakin mp3 list up there.
FOR ALL WINDOWS VISTA USERS OF MUGEN.
GET THIS TO CHANGE WMA TO MP3.
http://www.download3k.com/Install-Magic-WMA-to-MP3-Converter.html

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: jobro on June 19, 2008, 08:08:56 AM

Audacity, a very good free sound editor.
Psycle, a decent free sequencer.

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: blackman on July 06, 2008, 08:00:38 PM

Hello all the question i have is how do you give a mugen characters another characters moves or special moves.

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Zambaku on July 27, 2008, 09:47:49 AM

Please update the links. They no longer work.

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Heartz on September 19, 2008, 09:53:29 AM

O_O
Looks like I have alot of learning to do.

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: DavidGee on March 28, 2009, 06:58:58 PM

- Shouldn't this topic be in Tips, Tricks, Tutorials?
- And this is really outdated, if someone can clean up the first post please.
  - No Limit Winmugen (http://unofficial-winmugen.jpn.org/) is down. Best thing to do would be to link to only Random Select (http://randomselect.piiym-net.com/) for Mugen downloads, since it's always there.
  - Elecbyte's developer tools (http://www.mugenguild.net/~winane/) was relocated here (http://www.mugenguild.com/~winane/)
  - Mugen Character Maker (http://ses.mgbr.net/) is gone. Should be replaced with Messatsu's Whatever (http://www.mugenguild.com/~messatsu/index.html).
  - Mugen Stage Viewer (http://www.jansfreeware.com/funfactory/index.htm) is gone. It's hosted on Random Select (http://randomselect.piiym-net.com/).
  - AI (http://zgs.netfirms.com/html/mtutorial-index.htm) (by K3nsh1n) should have been replaced with AI Activation Code (http://mugenguild.com/forumx/index.php?topic=10013.0) years ago.[/i]
  - Correct palette creation (http://renzo.studiosmh.com/) by Renzo FC in Spanish is gone
  - Background music looping tutorial (http://www.geocities.com/vitalzero) by Vital Zero is gone
  - http://www.justnopoint.com/Dev/ (http://www.justnopoint.com/Dev/) could use a meaningful title, like "Archived Mugen Dev threads."
  - Code Snippet Archives (http://mugenguild.com/forumx/index.php?topic=28397.0) was relocated here (http://mugenguild.com/forumx/index.php?topic=43756.0). BTW, when I posted that originally on another forum before it was copied to this one, the contributors were credited. ::)
  - To use psx pads (http://mugenshow.no-frills.net/tutorials/dpp/) (by HeartBurn Kid) is gone
  - How to calculate velocities (http://jenus.studiosmh.com/) by [E] is gone
  - Flash Tutorial for creating Intros (http://mi.mgbr.net/) by KingTigre (Currently down) is gone. Do we expect it to come back somehow?
  - Debug CLSN tutorial (http://ddm.i-xcell.com/) by Kitsune Sniper and Deuce (Hosted with permission) is gone
  - Frankenspriting (http://primeop.tripod.com/mugenboss/main.html) (Mugen Boss) was relocated here (http://scrollboss.illmosis.net/tutorial_frankenspriting.php)
  - Complete bookmark with links to sprite editing tutorials, pixel-art creation and tools (http://www.indie-rpg.net/pixel-zone/shtml/tutorials.shtml) is gone
  - Tutorial about pixel art creation, sprites edits... (http://pixeltutorial.cjb.net/) is gone
  - Step by step, sprite creation (http://www.spriteart.com/main.html) by St0ven was supposed to be back 2 years ago. It's gone.
  - Making sprites from scratch Tutorial (http://ahrimanes.mugenfury.com/) by AHRIMANES is gone
  - Ripping sounds and some GFX from PSX games easily (http://snailrush.online.fr/) is gone
  - SF3 ripping tutorial (http://www.justnopoint.com/zweifuss/) by Zwei Fuss was relocated here (http://www.zweifuss.com/)
- The Forum Links section at the bottom is not necessary. People would be better off just looking at the forum itself instead of that list of links, most of which are useless. If there is a really good topic, then it should just be added to the appropriate section.
  - Making character SFFs universally compatible (http://mugenguild.com/forumx/index.php?topic=11586.0) should be added
  - Attempting a Standard (http://mugenguild.com/forumx/index.php?topic=9151.0) should be added. Also, that is not a good title. Should be changed to Unofficial Animation Standard. Moreover, the post is messed up; the info should be copied from here (http://randomselect.piiym-net.com/forum/index.php?topic=703.0). Or that topic could simply be linked to. And finally, this topic should be stickied...

.
.
.
EDIT: Thanks for making the fixes. I forgot though that the new MCM link I suggested is no good because Messatsu refuses to fix his page (links to mugenguild.net instead of .com). The file, like many others, is hosted at Random Select though.

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Vital Zero on June 03, 2009, 05:18:44 PM

- Background music looping tutorial (http://www.geocities.com/vitalzero) by Vital Zero is gone

:(
is not gone!!, I still have it on my webpage!!, just follow this link http://www.geocities.com/vitalzero/english/mugen.html (http://www.geocities.com/vitalzero/english/mugen.html) all the files are still up and runnin'!!
and my e-mail has changed, im at hotmail instead of graffiti.net server hehe
greetings!! nice to see everything is going nice

Title: Re: Helpful Mugen Tips, Tools, and Tutorials
Post by: Nanamix on July 07, 2009, 02:15:33 PM

English version of Mugen Window Config please?
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