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High Jump (VS Style)
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Created by The Necromancer

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High Jump -- (Self Explanatory)

There are basically 2 types of high jumps: The VS style of Capcom, where the 
characters jump more vertical rather than horizontal, and the SNK style, which
is somewhat the opposite.

This code will show how the VS Style high jump is done.
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1.) The "VS" style jump.

[Statedef 9000]
type    = A
physics = N
velset = 0,-11
ctrl = 0

[State 9000, ChangeAnim]
type = ChangeAnim
trigger1 = Time = 0
value = ifelse((vel x)=0, 41, ifelse((vel x)>0, 42, 43))

[State 9000, PlaySnd]
type = PlaySnd
trigger1 = Time = 0
value = *,*

[state 9000, CtrlSet]
type = CtrlSet
trigger1 = Time >= 1
value = 1

[state 9000, VelSetFwd]
type = VelSet
trigger1 = command = "holdfwd"
x = 3 

[state 9000, VelSetBack]
type = VelSet
trigger1 = command = "holdback"
x = -3

[state 9000, VelAdd]
type = VelAdd
trigger1 = Time > 10
x = 0
y = .40

[state 9000, End]
type = ChangeState
trigger1 = Pos Y >= 1 
value = 52
ctrl 
