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Projectile Critical
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Created By The Necromancer

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Projectile Critical -- A "secret" feature in the original Super Boutuden
games, you can cause extra damage to your opponent, by pressing any button 
the moment your character's projectile makes contact.
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This is a fairly simple piece of code. All you need is to add this under
statedef -2:

[State -2, Projectile]
type = Projectile
triggerall = ((ProjContactTime(9000) != -1) && (ProjContactTime(9000) < 5))
trigger1 = command = (whatever)
projid = 9001
projanim = -1
projhitanim = -1
projremanim = -1
projcancelanim = -1
etc...

Simply add in your preferences for your projectile's HitDef attributes. 

Please note, this example triggers a projectile with an ID of 9000. Change it
to suit your character.