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Wake-Up Attacks
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Created by SorrowEdge

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Reversals can be implemented in the CMD, under the moves you want your char 
to "wake up" with, add:

trigger(available trigger number) = stateno = 5120 && time  6 ; SNK 
style

OR

trigger(available trigger number) = stateno = 5120 && time = [4, 9] ; Capcom style

For SNK style normal throws, in the throw state, changestate to the close 
attack of that button if you miss, ie. for forward + hard punch throws:

type = ChangeState
trigger1 = AnimTime = 0
value = (close hard punch state)

For the other stuff, I suggest you observe any properties of the moves of 
your character.

