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winmugen stage problems
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Kintaro | Posted: Sep 29 2004, 07:14 PM
Newbie Group: Members Posts: 1 Member No.: 5198 Joined: 27-September 04
Some of the stages that I use do not work in this new winmugen. It would say that there was an error in the sprites (it's not the charaters, because they work on other stages). I used Sff24to8 on the stage's sff file and it does not do anything (I used CharSffDtoW on my characters and it worked). Also, these stages work on the regular version of Mugen. Any ideas?

cm_thekilla | Posted: Oct 5 2004, 04:22 PM
Nicholas Miller is a albino ninja turtle. Group: Members Posts: 113 Member No.: 319 Joined: 15-September 02
just delete them
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i 'M gULLY TO tHE FULLIEST b!!!11

NeptuneNavigator01 | Posted: Oct 30 2004, 07:25 PM
Member Group: Members Posts: 22 Member No.: 1515 Joined: 18-November 02
EDIT4: Never mind what I said here, except about changing the .def file; read this quote from updates.txt:
Stages: [Shadow]: "reflect" parameter moved to [Reflection] group, renamed
to "intensity". value now ranges from 0 (none) to 256 (full). Older stages
with "reflect = 1" should be changed to "intensity = 128" to achieve the
same effect.
Basically, just delete the reflect parameter from the "Shadow" group, create an "intensity" switch in the "Reflection" group, (not sure if you have to create it, or what - I'll know later) and if reflect was "0," then set "intensity" to ")." If "reflect" was "1," then set "intensity" to "128." For information regarding the process of converting the actual sprite file, refer to my post down below...
This post has been edited by NeptuneNavigator01 on Nov 5 2004, 09:31 AM

CptMunta | Posted: Nov 5 2004, 08:04 AM
Newbie Group: Members Posts: 2 Member No.: 5318 Joined: 29-October 04
I've been having the same probelm with stages.
Is there not a conversion out yet. Maybe one day

NeptuneNavigator01 | Posted: Nov 5 2004, 09:25 AM
Member Group: Members Posts: 22 Member No.: 1515 Joined: 18-November 02
Yes there is; just grab the Sff24to8 program; it's found somewhere on this board, at the top; oh heck, I even hosted it at my site; here...
http://www.geocities.com/anewonline/mugen/winmugentools.html
Grab the tool there. It should fix the sff file, but for the stage, I told you what must be done. Read updates.txt if you're confused. Just do what it says, and you shouldn't have any more trouble... Any more problems, go ahead and e-mail me:
anewonlineyahoo.com
Okay? Later.
EDIT: It may help to tell you, that you must drag the .sff file for the stage onto the Sff24to8.exe file, which means that you must have it wherever you keep your stages, and you must be in Windows; it will not work on the command line.
This post has been edited by NeptuneNavigator01 on Nov 5 2004, 09:34 AM

Unessential | Posted: Nov 7 2004, 05:46 AM
Newbie Group: Members Posts: 2 Member No.: 5346 Joined: 5-November 04
It might help to give a link to the thread instead of "somewhere". because i've run into 2 threads which say "somewhere" in the forum but no luck finding the actual file...
i attempted to use my char sprite conversion file on the stages but that didn't seem to work... one last thing... your site seems to be down... i get a 404 error... or yahoo/geocities' version of one.
This post has been edited by Unessential on Nov 7 2004, 05:47 AM

Sion | Posted: Nov 7 2004, 01:08 PM
Member Group: Members Posts: 67 Member No.: 4086 Joined: 27-September 03
Because he gave a wrong link. Should be:
http://www.geocities.com/anewonline/winmugentools.html
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"I'm a GIRL, damnit! >:("
Whould be nice if someone set that as my custom title though... :P

Breakman | Posted: Nov 13 2004, 03:19 AM
Newbie Group: Members Posts: 3 Member No.: 5375 Joined: 13-November 04
Hmm...that conversion tool (using it just how you said) only brought of a DOS prompt-looking window that VERY quickly closed and didn't seem to do anything for the stage I tested it on (Castlevania) and the Castlevania .def file didn't have any reflection group or Reflect parameter in the Shadow group...
And I just tried it with this Kirby-Nightmare Battle stage I had, which actually had the 'reflect-1' parameter and I did exaclty what this post said, but it still doesn't work :/
This post has been edited by Breakman on Nov 13 2004, 04:07 AM

XGargoyle | Posted: Nov 13 2004, 04:35 AM
Super Saiyajin Ninja Group: Admin Posts: 824 Member No.: 6 Joined: 13-September 02
did you try dragging the stage file into the conversion program icon?
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XGargoyle: Hoarding mugen creations since 1979
http://xgargoyle.mgbr.net

Breakman | Posted: Nov 13 2004, 04:58 AM
Newbie Group: Members Posts: 3 Member No.: 5375 Joined: 13-November 04
Yes, as well as changing the .def file; most the stages had no reflect, and one that did, still didn't work when I changed the file like he said.
Although, I ran all my maps that don't work with WinMUGEN through and one actually WAS fixed that, if I remember, didn't work before, a Yoshi's Island map :P
I'm a little mad that none of my Sonic maps work at all though..

Sion | Posted: Nov 13 2004, 10:09 AM
Member Group: Members Posts: 67 Member No.: 4086 Joined: 27-September 03
You know, it's not always the sprite file's fault, that you can't run a stage...
If they crash the game, it's possibly the sff path's fault, having \ inst. of /
If you want it to have a reflection, you use intensity = 128 under [reflection], where the values are from 0, which is nothing to 256, which is a solid sprite.
If you don't have a shadow, it's probably bacause the [shadow] format was changed a bit.
All of that can be found in the docs and the two orginal stages that came with mugen (stage0 and kfm). :P
This post has been edited by Sion on Nov 13 2004, 10:17 AM
--------------------
"I'm a GIRL, damnit! >:("
Whould be nice if someone set that as my custom title though... :P

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