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DoubleRes = 4
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| Posted: Mar 20 2003, 12:01 AM
Group: Posts: Member No.: Joined: -- | Argh! To resample sprites is a pain in the a$s! I really need som help and tutorials... I'll try more things, tought... Ayu: So there is not scale options for bg, by example. I tought there was... Whatever, look closely at Tamao and Yuka icons on my shots. They does scale, too So it's possible
Dio: Me? I like all games with chicks, not VG specially, just that this SD fits with my Kaydee, why? I didn't write any review (but I do think that Reimi is bored to play) :/ How can I get to okidoki, anyway?

| Posted: Mar 20 2003, 01:34 AM
Group: Posts: Member No.: Joined: -- | Dio, that review was written by some "Nanto-de-Vison", not Jorge. O_o

Titiln | Posted: Mar 20 2003, 02:35 AM
Hi. Group: Members Posts: 304 Member No.: 83 Joined: 14-September 02
Everyone knows Nanto-De-Vison is Jorge.

| Posted: Mar 20 2003, 03:06 AM
Group: Posts: Member No.: Joined: -- | Me who? Don't make laugh. >:( First, I won't ever pick such stupid nickname. I use my real name, always! I haven't anything to hide. Second, didn't you ever listen? I dunno where the hell okidoki mugen is. Third, why should I make a review about a LegatoB character? Gimme a good reason

Winane | Posted: Mar 20 2003, 03:20 AM
MUGEN Grip Group: Members Posts: 314 Member No.: 122 Joined: 14-September 02
And what does this have to do with DoubleRes = 4?
Anyway, I don't know about scaling the stage itself, but this does allow stages to scale down the characters in them at full res. But, it still doesn't scale the effects. (See attached pics.)

Legato B | Posted: Mar 20 2003, 03:30 AM
Lazy Bastard Group: Members Posts: 399 Member No.: 116 Joined: 14-September 02
Because I mocked your Yuri, of course.
Anyway, even if it's somehow not you, they must've learned English from you. They made many of the same grammer mistakes as you. Also, I find it funny that their main complaint, aside from the fact that I made Reimi, was the lack of "originality," since she's pretty much direct from the game. And your Yuri is pretty much totally re-drawn and has new moves.
It all seems a bit too close to be a coincidence.
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| Posted: Mar 20 2003, 03:41 AM
Group: Posts: Member No.: Joined: -- | I'm proud to have the worst english grammar around So what? You can improve your Reimi, I can improve my Yuri. I don't say anything if it is not a constructive criticism. Do you? Back to the topic, those on the pic (plz winane use jpg are explods, so they can be changed. About real sparks, we have already some good sets of sparks around. I don't think they really need to be resized.
P.D. So I challenge you to try your spanish. Let's laugh at your own grammar for a while

Winane | Posted: Mar 20 2003, 03:51 AM
MUGEN Grip Group: Members Posts: 314 Member No.: 122 Joined: 14-September 02
What's wrong with RAR-compressed PCX? This way, you don't have to download the images every time you view this page.
Another oddity I noticed is that these settings change the way Mugen behaves when you've got a stage with blank areas, and with debugbg turned off. Seems rather strange.

XGargoyle | Posted: Mar 20 2003, 03:29 PM
Super Saiyajin Ninja Group: Admin Posts: 824 Member No.: 6 Joined: 13-September 02
Legato and Jorge: Try to keep ontopic and take your little argument in PM or IRC. kthxbye
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XGargoyle: Hoarding mugen creations since 1979
http://xgargoyle.mgbr.net

Orochi Herman | Posted: Mar 20 2003, 03:45 PM
Sakura Kasugano's Hubby. Group: Admin Posts: 619 Member No.: 2 Joined: 1-September 02
[quote author=Winane link=board=4;threadid=1042;start=15#msg11534 date=1048132269]
What's wrong with RAR-compressed PCX? This way, you don't have to download the images every time you view this page.
Another oddity I noticed is that these settings change the way Mugen behaves when you've got a stage with blank areas, and with debugbg turned off. Seems rather strange.
[/quote]
People prefer to see the pics immediately. Use GIF or PNG for converting such pics.
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ROTBRC - Like a quiet volcano...

LadyKiKi | Posted: Mar 20 2003, 04:51 PM
Full Member Group: Members Posts: 352 Member No.: 278 Joined: 15-September 02
On my SNES emu's there some video modes which enhance the graphics greatly ... so I ripped sprites in THAT mode itself, put it in M.U.G.E.N and scaled it down to 0.5 ... needless to say, the "once so pixelated and ugly" sprites looked visually pleasing, as it is smooth ;D
But I already ripped A LOT OF SPRITES from Game X [I'm announcing project later, don't want people to know what I am doing] and I am not willing to re-rip them again in this new video mode, since this new mode is using 640x480, compared to the original which is 320x240. But these ripped sprites are enlarged + cleaned and re-edited, so I wasn't willing to redo everything again.
But this method IS a great way to enhance crappy looking to sprites to semi decent . . .
[me=LadyKiKi]looks @ SFA2 for SNES : ... and thinks that maybe that game could be used instead of arcade/ps sprites[/me]
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Loving someone is hard ... but the feeling of being loved it great

| Posted: Mar 20 2003, 05:07 PM
Group: Posts: Member No.: Joined: -- | So this is why doubleres=4 is undocumented. Some minor bugs, I guess they are very easy to fix, and they don't affect gameplay at all. Elecbyte should be trying to improve FPS before to announce this mode, or something, altought for me it runs at full speed with not problems (duron 1200+, 256 RAM). Anyway, I can bet Winmugen will have this mode fully implemented. And this is the real improvement I'm looking for
Lady Kiki: Do you mean you make the rip from 640x480, then scaled to Mugen's 320x240? So it will look better in Mugen's 640x480. Just keep it as you go :
We now have the chances to improve those old sprites. The problem is, as I said before, to find the best way to do this. So any good idea? (I have both Adobe and Corel raster and vectorial image editors)

LadyKiKi | Posted: Mar 20 2003, 06:00 PM
Full Member Group: Members Posts: 352 Member No.: 278 Joined: 15-September 02
Jorge: Current sprites, enlarged TWICE as big, then CLEANED and smooths [like, you can add more facial detail], and let MUGEN scale it down.
Also, ripping 640x480 and then using sprites like that just into mugen in 640x480 and DoubleREs=4 will mean that the sprites are around nearly half of the size of the screen, that's why I said to put them in 0,5 scale, so it still looks decent. Remember, 640x480 are TWICE as big as 320x240 sprites [naturally].
You know, coming to think about it, even ripping @ 640x480 mode, the sprites appear very large regardless of the res change I have noticed ... but scaling it down to 0.5 makes it look very nice.
[me=LadyKiKi]wishes she didn't delete the result screenshot from earlier on >:([/me]
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Loving someone is hard ... but the feeling of being loved it great

| Posted: Mar 20 2003, 06:49 PM
Group: Posts: Member No.: Joined: -- | That's what I said U_U;

LadyKiKi | Posted: Mar 20 2003, 07:08 PM
Full Member Group: Members Posts: 352 Member No.: 278 Joined: 15-September 02
[quote author=Jorge H Campos link=board=4;threadid=1042;start=15#msg11583 date=1048186157]
That's what I said U_U;
[/quote]
I apologise, I've misunderstood, my English isn't so great either ...
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Loving someone is hard ... but the feeling of being loved it great

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