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Priority/Hitboxes?, How to view them in the source game?
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OneWingedAngel | Posted: Nov 5 2004, 04:42 PM
Crazed Lurker Group: Members Posts: 54 Member No.: 1649 Joined: 2-December 02
I know it's possible to use Kawaks to rip sprites from games, but is it possible to view the hitboxes/priority of attacks, as well? If not, then what's a good way to gauge the priority of attacks?
Thanks for your time.
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Messatsu | Posted: Nov 5 2004, 08:53 PM
banneded Group: Members Posts: 310 Member No.: 4158 Joined: 10-October 03
You could find anything with Artmoney. Hitboxes will be difficult to find. Priority may not.
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You might think that Elecbyte is dead, but this investigation has not been solved for years.

Winane | Posted: Nov 6 2004, 03:58 AM
MUGEN Grip Group: Members Posts: 314 Member No.: 122 Joined: 14-September 02
Depends on the game. Some Neo*Geo games have a built-in collision box viewer, accessible via dipswitches. Dunno if any provide easy access to priorities, though.

OneWingedAngel | Posted: Nov 6 2004, 05:21 PM
Crazed Lurker Group: Members Posts: 54 Member No.: 1649 Joined: 2-December 02
I'm playing around with Garou (non prototype) at the moment. Are there any FAQs on what switches to set to use that collision box viewer?
(And also...what is Artmoney?)
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Messatsu | Posted: Nov 6 2004, 07:00 PM
banneded Group: Members Posts: 310 Member No.: 4158 Joined: 10-October 03
Artmoney lets you see and compare the values allocated on the stack for a particular program.
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You might think that Elecbyte is dead, but this investigation has not been solved for years.

Sion | Posted: Nov 6 2004, 08:24 PM
Member Group: Members Posts: 67 Member No.: 4086 Joined: 27-September 03
Non prototype version of Garou doesn't have the collision box viewer anymore.
Get the prototype, in Kawaks go to game/NeoGeo settings/debug dipswitch menu. Also might enable the developer mode while there. DIP 1-8 should be the viewer.
This post has been edited by Sion on Nov 6 2004, 08:25 PM
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Whould be nice if someone set that as my custom title though... :P

Winane | Posted: Nov 6 2004, 08:26 PM
MUGEN Grip Group: Members Posts: 314 Member No.: 122 Joined: 14-September 02

QUOTE (OneWingedAngel @ Nov 6 2004, 01:21 PM)
I'm playing around with Garou (non prototype) at the moment. Are there any FAQs on what switches to set to use that collision box viewer?

Assuming you're talking about Garou: Mark of the Wolves:
I believe the dipswitches don't work in the release version, so you'll need to use the prototype for checking collision boxes and axes. 1-7 appears to just display axes, while 1-8 also displays the clsn boxes. Messing around with the other switches might be a little helpful too; they'll let you see the current anim number, move number, and some other stuff. And fortunately, the release version of MOTW provides a practice mode that lets you view precise damages.
Anyway, good to see someone who cares about accurate clsns and priorities working on a MOTW character. :)
Edit: Argh, 2 minutes too late!
This post has been edited by Winane on Nov 6 2004, 08:27 PM

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