here is problem with japan's ceiling: this screenshot is from the leftmost side of the sprites, that teorically should loop giving me an image of the rightmost part of it. But you can see the loop is imperfect, the sprites seems to be croped and pasted (B) on top of the looping image (A) .. you may think that it would make no difference because you could simply get the rightmost part of B (wich is the same as A), but that's not true, I think that some part of A sprite is hidden below B .. this is because I have counted how many wood tablets I could see normally in the emulator and compared with those in my final ripped sprite, and I found that the original stage was widder than my sprite :/
this is bison stage:
Im not much experienced with sfa3, I saw this stage when I choose Ken and beat all fights until I got to fight M.Bison in this stage .. after that I noticed was not bison "usual" stage (I selected 2 bisons with p1 and p2 and his stage was different) so I guess this stage appears when you are challenging him as a boss
I was excited about of this stage because of the sky, it uses a system like cammy's, the skull horizontal lines moves as sinwaves with different offsets, but it's muuuuch wider, amplitude is far higher and that makes the movement smoother and much more beautifull =D
I found a version of this stage for mugen by a guy nicknamed Doorhenge (http://members.citynet.net/doorhenge/) but it suck =/ as it would be too tedious to make it correctly I guess no one will make a good version of this stage if I don't, since I don't think anyone else uses corelscript for mugen creations .. and it's a really good looking bg =D
VIB